Into the woods with the Wolves of Gamergate.
Published
Editor's note: The views expressed in this article are those of the author and do not necessarily represent the views of, nor should be attributed to, Metaleater Media as a whole.
(Warning: The following contains an objective analysis of the Gamergate controversy and says some nice things about Pro-Gamergate people. You may want to skip to part three if you can't handle that. I won't hold it against you. Also, may contain other triggers. I don't know, I can't keep track anymore. This has been a lot of writing.)
To start this section off, I tried to come up with an evocative metaphor for my early experiences with the members of the "Pro-Gamergate" movement. What I came up with was "It was like having my skull cracked with a s**t jackhammer, then having a pile of manure dumped on me for three straight days."
To say that Pro-Gamergate and I got off on the wrong foot is an understatement, but I can't blame them for that. I'm a games journalist, and they were primed to believe I was evil incarnate. I think it's undeniable that there are greater short-term professional advantages to jumping on the Anti-Gamergate bandwagon, but I've read enough to know that movements are often judged more kindly by history than they are by headlines. Therefore, I think the most professionally responsible thing I can do is relay my experiences with the people involved in Gamergate regarding my series of essays, and let the chips fall where they may. I understand that what I'm saying is controversial. But isn't it sad that truth is ever controversial?
Pro-Gamergate gamers are allegedly driven by a hatred of women, and yet somehow a large number of Pro-Gamergate readers supported the form of feminism I offered through my essay series. And yes, I can be certain they're Pro-Gamergate, because I've been talking to them for months.