Xbox One teases upcoming transmedia time travel title.
The twenty-second summary of Quantum Break is that its Science Fiction story about a fracture in time caused by prototype time machine experiments, told through both a video game and an interactive TV show. The game lets you control the heroes who are trying to stop the end of time. The TV show follows the perspective of the villains who are, I assume, being villany. But if you've played any of developer Remedy's past products -- Max Payne or Alan Wake -- you can guess that there's more to Quantum Break.
Remedy tends to tell stories that are self-aware homages to a given genre, so seeing them tackle Sci-Fi is very exciting. Remedy is saying that Quantum Break is going to be a story of warring philosophies, which could be a shift from their previous "man against self" heroes. From what Remedy showed at X15 in Toronto, Quantum Break's success or failure is going to hinge on the interplay between heroes and villains. It seems like it's going to be a character-driven save-the-world story.
Before we get to those characters, let's talk gameplay. The ludonarrative concept of Quantum Break allows for time-based superhero type abilities, which did remind me in places of Max Payne's bullet time combat. In other places it reminded me of Infamous, with Mass Effect's biotic weapons thrown in as seasoning. Admittedly, they didn't show a ton of gameplay but the stuff they did show involved combat against enemies with specific weak spots you need to hit to defeat. The combat seemed to focus on incapacitating enemies as opposed to killing them.